The Toy and Game Industry.

This subgroup includes the industry of dolls, toys, and children's games (including electronic games), toy scales, and children's vehicles (excluding two-wheeled and three-wheeled metal bicycles). It encompasses: - The doll industry, including doll clothing and accessories - The action figure industry (superhero figures like Superman, Batman, and others) - The toy animal industry - The toy musical instrument industry - The playing card industry - The board game and similar game industry - The electronic game industry, chess games, and others - The scale model and recreational model industry, electric trains, construction games, and others - The coin-operated game industry, billiards, special tables for gambling games, and others - The fun fair, table games, and parlour games industry - Ride-on toys designed to be ridden, including plastic two-wheelers and three-wheelers - The puzzle and similar industry. This subgroup does not include: - The video game console industry, see 2649 - The bicycle industry, see 3092 - The publishing and software programming for video game consoles, see 5820, 6201.

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